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RedMafia wrote:
Why would you pick clinkz as a counter to bs? Bs is a counter to clinkz because of the blood thrst crap that lets him see you.
Because I already know BS's strengths and weaknesses, and the simple ability to be invisble and ABOVE 40% HP makes you undetectable to BS. Clinkz has the freaking sick combo of Death Pact and Wind Walk, making him impossible to track if you know what you're doing. Effectively, you can stalk a hero that was built to be a hit and run ONLY killer.
RedMafia wrote:
Anyway, if you are looking for better games go play in 'clan dxd' on USwest its an inhouse league. So basically its a teamgame, unlike pubs, and there are rarely any leavers because they get banned. However if you are not up to their standards excpect to be flamed and maybe banned.
No thanks to that. My definition of "better games" excludes those assholes. I ban flamers just as much as I ban leavers for the same reason: they ruin the quality of the game. Noobs aren't NEARLY as bad as those 2, because, with the right attitude, noobs are bearable. I've already experienced those douchebags, and I've no interest in them. I've played with PLENTY of league gamers, and ALMOST (aww, if only my clan didn't disband a few weeks before our CAL! ><) had the opportunity to go head to head with the clan I loved to play with / watch play the most! They loved to poke fun at each other and those they played, but it was ALWAYS with respect. That makes all the difference.
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Lets put it this way, they dont flame as much as pubs. Pubs flame for no good reason, and flame alot no matter what. In the league games people will probably make comments aobut you if you play poorly. League games are much better qulitythan pubs. But, w/e its your choice.
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"OMG stop autoing fucking nub!"
"stfu. LOL what's your CS?"
When I read this crap while trying to play through my 1-3 second delay, it's wholly unwarranted, and I've grown tired of trying to explain it away. They're full of themselves, I don't need to point it out to them, and even if I weren't in the midst of a heated game and did have ample opportunity to be as verbose about the details as possible, it would do no good. People who are certain of an opinion cannot be convinced otherwise. It's a bitch to deny when I'm spiking every 2 minutes and my delay changed from 1 to 2 seconds. Sometimes I miss a last hit, and it's come so far that I just don't bother in most of my games, even IHs. When morons like these get on my case about it, it pisses me off. Worse yet, when they don't know what kind of connection I have, think it's all skill and that I have none, and they have worlds more than I do, yet they can't juke for shit, playing with them is a waste of my time.
This is the feeling I got from those guys. Not just feeling, those are pretty much direct quotes from some of them. Ironically, I got similar crap in a game earlier today because of being on a dying streak on Clinkz. The game was 4v4, which I didn't consent to, but host started before I could object. There was a leaver, so the balance was thrown off almost immediately, and I got ganked. After that, it was almost impossible to keep up. By the end of the game, my team's Ezalor was bitching the world away at me for my items, my score, and calling me a huge noob. Meanwhile the enemy BS asked me and me alone if I wanted to join his clan. Afterwards he and I had a fun chat about the game, and we agreed the early game was fun (at least for me) and my harassment was top notch. The guy didn't need to look too far to see skill, something the Ezalor I had couldn't see past. We ended up playing a few more games after that, all of which we won.
All in all, I'm very happy to have made an effort to avoid elitist idiots who follow rules without even remember what they stand for.
EDIT: Now, I USED to go to a LAN center on certain occassions for planned league matches, but this was back when I was part of a CAL clan, I leagued and IHed rather often, and I actually cared about the game. I no longer do, so while I prize IH/league play for being better, I don't go out of my way for it. If I land an IH, I just try to play it despite my horrible connection at home.
Last edited by SnapSlav (2007-09-02 16:22:27)
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Im just saying its worth trying out ![]()
All the games are lc, so if you lagg atleast it wont be because host is bad. Also games are very easy to start, so you dont need to wait around forever for people. The traffic in that league is very high, very hard to get in channel sometimes.
Dunno y u didnt leave that game if you didnt want to play it >_>
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Yeah, i hate douche bags in pugs too...
Last night, i was prophet and the other team had razor. Anyways, i was eating for the first 10 minutes of the game and i was 2-1 or something T_T. When i was done, i said i was done eating and was going to start playing at 75% because i dont always play 100%. A few of them laughed at me, especially the razor. Anyways, i fucked up with my hotkeys and casted my ulti a bit late and proceeded to windwalk and follow razor, he runs fast and i right clicked him accidentally so i came out of invis and i didn't even know it and he killed me T_T.
So he laughs and calls me noob. I just brush it off, and i decided to stalk him for most of the game cause he was being a douche bag. Killed him 5 more times in about 15 minutes and he left ^_^.
Anyways, i do plan on trying that League IH. What type of games do they usually play?
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hey guys...i'm a DOTA holic guy..
i'v been playing for more than a year but started to win a few months ago...anyway i like to play random it gives the game some challenge...and if its an all pick game i choose sandking or razor....
which b.net servers do u play on?....i use the DWC server
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lols, first post right into the dota thread ^^. The first dota thread (the one i made that died) people would post their account names and realms, but only 3-4 people did it.
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They usually play rd with some hero restrictions.
I play on USWest.
Edit: So did any of you check it out? Just curious.
(Please don't double post to bump with a bad question. -Foolio)
Last edited by Foolio (2007-09-05 00:23:45)
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no not yet, I might try it out right now.
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YzN wrote:
hey guys...i'm a DOTA holic guy.. i'v been playing for more than a year but started to win a few months ago...anyway i like to play random it gives the game some challenge...and if its an all pick game i choose sandking or razor....
which b.net servers do u play on?....i use the DWC server
Do you know how to play with Phantom Lancer, dotA-holic guys? ![]()
my friend also love to play with Sandking and we all now call him SK. ![]()



Gloin 13arrie[R]13 BullroarerOffline
Ok this has been bothering me a lil. Phantom Assasin. MKB or Buriza? I believe monkey is better because she needs dps and buriza isn't worth all the gold you pay for it because mortred already has her ult passive crit. And as said in the official DotA forums the crit isn't additive nor does it stack. The only thing that stacks is the chance of the critical. But my friends insist that buriza is the best on her and after trying both I believe they're both very good. So im not sure even tho I like MKB more myself.
What do you think?
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Gloin Bullroarer wrote:
Do you know how to play with Phantom Lancer, dotA-holic guys?
my friend also love to play with Sandking and we all now call him SK.
Yes, PL is one of my best. Good fun, but quite likely needs a serious nerf on his Dopplewalk ability. Other than that, he's brilliant!
EDIT: Holy Hell... 5 minutes of being unable to read anything past #125, and suddenly this comes up! O.o Sorry about the Report, Mods... The problem seems to have disappeared...
As for your question GU: MKB.
Neither opposing % of Crit nor Stun stack; in fact, they conflict with one another, just as much as Maim (the orb ability from SNY) conflicts with every other orb in % to land. As far as Maim goes, the orbs that "stack" with it only go off 90-95% of the time, since Maim only activates 5-10% of every hit. The principle is the same with Crits and Stuns. They don't stack with each other, because each % is indepedant of the rest. If you have 3 Butterflies, you won't Evade 90% of every hit, because it will only calculate each item one at a time. If 1 BFly doesn't evade, it calculates the next, then the next. In the end, it reduces the overall probability of Evasion to simply 65% (which is still humongous, but for THREE Butterflies? You'll never manage a feat like this in any decent game...).
However, this is regarding a possibility for the SAME affect to activate. If you have a stun item and a crit item (or skill of 1 and item of the other) the game will calculate one, and if it fails, calculate the other. In the end, the higher probability item, which in this case is the MKB (30%) will ermarkably lower the probability of the Crit (15%) from landing. However, since it's small by itself, the remarkable change isn't terribly noticable (11%). But, if you were to get a Buriza, now you're lowering Coup De Graic to 12%, but 20% of the time you'll Crit.... half the damage. PA's ult will deal 400% damage, meanwhile Buriza crits will only deal 200%, and it lands more often. All in all, you just missed out on a smackload of damage, and in the end achieved no more IAS, no additional disables, or anything!
Since both items add the same amount of damage, it's best to go with the MKB, since although it WILL conflict with Coup De Graic, it won't lower the damage you do, and instead add a stun and 15% IAS as well.
Last edited by SnapSlav (2007-09-05 06:39:53)
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So that was in case I got any of those 2, but which do you think that are the best items for her in general?
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I'm not a good PA, myself, but I do notice a pattern with respect to her...
Get 2 bracers at the start. ROR or tangos for regen, whatever suits you. Some get ROB, but the more popular builds (and more effective) avoided any auras that gave her away, and farmed up a Helm of the Dominator IMMEDIATELY. By the time they get the MKB, they farm/gank/escape with artistic flare and maddening efficiency. Eventually the Helm becomes a Satanic, and they finish off by getting a BFly to complete the "can't touch this" item selection.
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I like getting the 2 bracers as well, however i get a Ring of Health for regen, and i complete a pers followed by battlefury. Then I usually get the helm, butterfly etc.
By saying that you will end up with a 12% chance coup and a 20% chance crit you are also saying that buriza overrides coup. Why is that? I would like to see some concrete proof of this (knowledge is power). If coup overrides buriza, then coup would have 15% and buriza would have a 17%: why isnt it this way? Also, my brother has tried some experiments and he observed that it "looks like" both crits can go off (both dealing damage). Seriously though, where did you get your information? I definitely would like to know which is the case.
As for crit/stun combinations, I have never heard of them using the same "scale" (for lack of better word coming to mind). They are separate affects, and therefore should have separate chances of going off. I would like proof that they share a chances to go off. I am almost positive they don't. (I can pretty much swear i have seen a crit that stunned.)
hmmm... reread your post... i think i could have misinterpreted some things...
either way, set me on the right track.
Last edited by Panarchus (2007-09-05 12:47:29)

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Nope, 100% accurate.
Stun and Crit CANNOT activate in the same strike, therefor the chances of one taking effect reduces the propability of the other. Essentially, if the 30% to Stun fails, indeed, you still posess 100% of the 20% probability of landing a Critical Blow with a Buriza, but since we're NOT calculating the odds of each individual blow, but we ARE calculating the odds of EVERY blow overall, it lowers the probability. Again, to make this simple, if you're landing a stun 30% of the time, then 30% of the time you're NOT landing Crits; and this in effect lowers the probability.
If you have a Crit Skill and a Buriza, both will go off, yes, and that's exactly what I said, if you re-read my post. However, I was pointing out that, much more often, you would be Criting for half of the damage otherwise acheived by Coup, and doing so more often, thereby royally fucking over your ultimate.
Now, where I got my numbers... There is a % formula that is simple and very basic mathematics that the game engine (just Warcraft, not DOTA specifically) uses to calculate separate probabilities when in effect at the same time: (A + B(1 - A)), where A = % chance of the LARGER probability, and B = % Chance of the second and LOWER of the probabilities.
For example, if you have a Buriza and a MKB, it would be (.3 + .2(1 - .3)), calculating that 44% of every blow either crits or stuns. You have to go into a separate formula to decipher what the precise numbers are for both A and B AFTER they affect each other, but I don't have that formula, and the one I use isn't confirmed by the rest of the dota group (and I don't wanna search to find out if it happens to be one and the same with the "official" one). However, if we're just dealing with 2 items of the same nature, like 2 BFlys, and trying to calculate the overall chance to evade, the formula works all by itself with no need to go any further.
As for why the larger probability takes full affect and the lower one comes in second, this is how the formula works to simplify matters, since the game wasn't originally built with 5 different varieties of crits; there was only 1, so adding a crit item to a Blademaster would essentially just enhance the probability, and not the affect. The same formula was used when the game's ability designing feature was changed, and hasn't been replaced since, because it doesn't affect ladder games, therefore nothing's broken, so why fix it? HOWEVER, in the event that you're dealing with 2 ITEMS of similar nature but differing probabilities (such as BFly and Radiance) and not skills and items, then the game takes into consideration the POSITION of the items in the heroe's inventory. I don't have the exact information on how above/below affects the calculation, but I DO know that if placed side by side, the item to the left possess it's full %, while the item to the right is calculated afterwards. When you have 2 BFlys, this doen't matter, but if you place a Radiance to the left, it could be pretty ugly.
However, you still end up with the same result, either way, so why does it matter, right? WELL, this is where the ugliness manifests... When you have 2 probabilities, 1 calculated before the other, that cancel each other out, but both take affect at the same time (like Buriza and MKB), one affect will perform completely, while the other, DIFFERENT affect will be reduced! You'll want full performance on the one that matters most! So which is it? You need to arrange the items as such so that the one you want to land more often (for me, it would be the MKB) is calculated first! But... What about Buriza + Coup? Alas, since the game still calculates the old fashioned way, it begins with the Buriza, because it lands more often, cutting the probability of the Coup to shreds (a whole whopping 3%.... damn).
And that is where I got my information.
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This is the same reason why you dont get bfly on spectre, it destroys her disperse T_T.
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all u need on spectre to own is a radience... hes too imba
radience + hearts and gg
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Why do players constantly refer to a female character as "he"? O.o I'll never understand it...
Well, Radiance cases the same problems as BFly does to her Dispersal, but not nearly as much. I think it lowers it to slightly above 12%, so no big whoop.
Curiously, I was looking up an old guide that led me to practice, and in so doing, master Phantom Lancer, and I noticed that the guide had undergone some updates since I last checked it out; namely, it was updated to roughly 6.40 (new items from 6.38 and such were included). But what struck me as odd was the detail of "Evasion DOES NOT stack!!!" He went into detail about diminishing returns, but he said that Evasion had no diminishing returns, and simply just didn't stack whatsoever. Essentially that whatever item/skill had the most Evasion on a Hero would be the set evasion they had. I find this rather bogus, as simple physical experience points to extreme difficulty in landing attacking when a Hero possesses more than 1 BFly. I know that it's really all luck of the roll on the die, but consistently? It just points to the fact that Evasion DOES stack but with Diminishing Returns!
Just sorta phased that one of my favorite guides collected such a horrific piece of data. >_<
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Radience doesnt mess up his disperse, i dont know what your source for that is but its wrong.
Also, all evasion and critical % are independent of one another. Meaning if you have more than 1 item that causes critical or an item and a skill, they both have independent chances to trigger and may overlap. However, like you said in one of your earlier posts the damage will be diminished to that of the lower one. Evasions, same thing. If you have natural evasion and items with evasion, you just have more hcances to evade. You would only think its diminishing because statistically the % to evade doesnt exactly add togehter like 15%+15%=30%. It is calculated differently, but nevertheless the chances are independent and u have 2 chances of 15% to evade something. Both may trigger, one may trigger, or none may trigger.
Now, I dont read guides at all. The ones i find on D-A are sometimes good for beginners and intermediate players but i dont always agree wiht them and such.
Anyway heres a guide thats usefull if you dont know how to creep pull effectively http://www.youtube.com/watch?v=_AKbYAdRCQo
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RedMafia wrote:
Radience doesnt mess up his disperse, i dont know what your source for that is but its wrong.
It messes up Dispersal because of the evasion (8%). However, the change is so small that it's of no bother. Dispersal still has full 16% chance to disperse a spell, and, 14.7% chance to disperse a physical attack. Sure, 8% of the time you don't return the damage taken from a blow, but you still evade it.
I use guide for heroes I'm no good with. If I can't get a feel for a hero, I check out a guide for it. I've read several on Mercurial, Ogre, Geo, and a few others that I suck with, and I still suck with them, so I'm "waiting" for the magical guide that shows me the light. All in all, it's playstyle. If a hero falls into your playstyle, you'll pick it up, whether you read a guide or not. Guides just help make the learning experience a little faster.
Speaking of things not to do, I got desparate a few nights ago, and ended up playing an Easy Mode game.... Big mistake. That's the last time I do that again...
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Guys, haves you all tried the new hero, Fairie Dragon?
well, i've tried it once, and it's cool! ![]()



Gloin 13arrie[R]13 BullroarerOffline
puck is too easy to use. I played puck twice, and did pretty good the first time and the second time won a 3v4 (was a 5v5) and we had 2 int heros (me and qop) and the game was about 1 hr 30 min long.
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Well, my favorite hero of all times will be the Broodmother. It has awesome Farming and Survavility with her Snare Traps and Spawnlings. Also, the Spawnlings are greate for tower destruccion.
Another hero I'm starting to like is the Templar Assasin, most people kind of don't know how it works so it's funny to se them trying to hit you or even use their Ultimate on you when you turned on Refraction. XD

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Yeah, first Put on Refraction, then Meld, and then attack............you'll do Bonus damage, reduce his armor (meaning do more damage) and you'll be Invulnerable for some hits............
At lvl 6 you'll have lvl 3 Refraction and Meld.........if you want, you can also have the 50% slow that the traps give you........and unless you are really dumb, you won't attack a full health hero. This hero gave me kills before lvl 4 becouse the advantage that not to much people know how to use it.........I guess it's different now, haven't played for weeks.
Be careful, I'm not saying he is the greatest hero there is, just that I like this hero.

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